How to fix missing UI windows Maya

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Missing UI windows in Maya Missing UI windows in Maya Having problems with missing maya windows like UVLayout, Render Settings? This typically means that window has been placed off-screen. Usually happens when users switch monitors around, removes a monitor or if you open a scene file from a user that uses multiple monitor setup. Here is a really quick way to fix it Maya standard ui windows //mising window string $tempWindows[] = `lsUI -windows`; for ($each in $tempWindows) { window -e -tlc 0 0 $each ; }   The above script will fix most of your window placement problems. But … Continued

Spherify modifier in Maya

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Transfering from Max to Maya, and you are searching for a spherify modifier or you just need to a way to turn your selection into a circle or a ball   QUICK TIP:  Spherify modifier in Maya Switch to Animation tab (press F2) and with active vertex selection go to Create Deformers>Sculpt Deformer. Use the default setting and it will create a sphere gizmo in the centre od selection. Scale the sphere gizmo beyond the selection and you will affect the position of the verteces like on the images below.   More examples of using sculpt deformer Depending from the … Continued

Sublime for MEL scripting

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  There are a couple of things you need to install in your Sublime before fully utilisiang all the sublime editing features Step 01: go to link Depending from the Sublime version you are using chose one of two columns. Chances are you are using Sublime 3, check the Sublime window topbar to see the version you are using Copy that code and lets paste it in Sublime. To paste it, in Sublime go under view>show console and paste into console that appeared on the bottom of the screen and press Enter. Restart Sublime. Step 02: Second step is … Continued

Linear workflow in Maya for Vray

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Linear workflow Maya Vray Software version: Maya 2014, 2015, 2016 – Vray 2.xx and Vray 3.xx Having problems with washed-out renderings in Maya and Vray? Here’s what you’ve been missing Setting up linear workflow in Maya consist of two steps, setting the right render settings and changing the colorpsace of textures and color swatches.   Render Settings STEP 1: The only thing you need to worry in your render settings  when setting linear workflow is the Color Mapping rollout in Vray tab. Here is a screenshot of settings you need to be using   Under VRay > Color mapping tab in … Continued

Voxel city

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Voxel city I am currently developing a a fun little MEL script. It is called Voxel city, and basically it is a cross between scultpting brush and minecraft. The idea is to use it for quick concepting of urban landscapes or buildings. Honestly it something i wish i had durring college years. Such timesaver for quickly concepting volumes and space.   About Me: 3D Artist/Architect with a well-rounded skillset. Studied architecture with emphasis on urbanistic planning and architecture construction for five years at University in Belgrade. During this period become increasingly interested in 3d computer graphics and studied Autodesk Maya and … Continued

Viewport 2 processing takes long time

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Viewport 2 processing takes long time Viewport 2 processing is taking to much time to finish, maya stops responding for a long time Since the introduction of Viewport 2.0 in Maya 2014 you may have noticed that from time to time maya bugs down and the only information you see in the command shell is „Viewport 2.0 processing“. This happens when working with difficult scenes, when importing, loading larger scenes or using even the basic functions such as Extrude on complex geometries. Depending from the function its trying to process, this processing in my case can last in average 10-15 minutes, … Continued

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